Each Fire Bolt deals 275% of weapon damage. > The Broken Dragon periodically Overflows, shooting Fire Bolts around. The Broken Dragon is immune to crowd control effects while channeling the Fire Breath. Fire Breath now deals increasingly more damage the more time elapses, starting each new Breath at 100% weapon damage and peaking at 2000% weapon damage per second during the final second. Instead, the Dragon locks on the target’s position and spews the Breath continuously for 2.5 seconds, then restarts the sequence. > The Broken Dragon no longer follows the target while channeling Fire Breath. > The Broken Dragon now deals greatly reduced damage with his attacks, but now his attacks are ranged and the attack speed has been increased. The Broken Dragon encounter has been redesigned.The price of the recipes pushes Eternium noticeable further towards the pay barrier end and it is disappointing. Every game where you can buy the premium currency sits somewhere on the scale between "pay to make it look pretty, no practical advantages" and "pay barrier to any meaningful progression". With the possible exception of buying the ubiquitous 2xendars, there is nowhere else in the game where large quantities of gems are needed to unlock an entire part of the game. I don't like the cost of the recipes though - 200 gems a shot is very expensive and having to wait ages before you can get hold of the recipes you want even if you have all the materials you need is, imho, crap. I'd like to see more recipes added for enchantments, for instance to enchant the robe, boots, helmet and to flesh out the lesser/greater/exotic options more fully for the other types of armour. Mostly like it, it's nice to have a real use for gold at last and introducing a choice of salvage or sell for your loot is a good move.Ī lot of the recipes are seriously expensive but it feels like a much expanded version of making jewellery - which can also be very expensive if you want to do it well - so this is all fair enough.
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